Gamedev.js Weekly Newsletter Sponsorship: Audience, Reach & Sponsor Fit
HTML5 Game Development News
Overview
Gamedev.js Weekly Newsletter Sponsorship: Audience, Reach & Sponsor Fit HTML5 Game Development News
Key facts
| Accepts sponsors | Yes |
|---|---|
| Frequency | Weekly |
| Top audience geography | United States, Canada, Singapore |
| Sponsorship platforms | Paved |
| Cross-promotion | Not listed |
About this newsletter
Get the best articles, tutorials, events, demos, jobs, & more in the HTML5 game development space.
Audience breakdown
- United States — 23
- Canada — 5
- Singapore — 5
- France — 3
- United Kingdom — 3
FAQ
- Does Gamedev.js Weekly accept newsletter sponsors?
- Yes — our directory listing shows Gamedev.js Weekly accepts sponsored placements. Confirm current rates and availability on the publisher’s site before you pitch.
- Who is the Gamedev.js Weekly audience?
- Gamedev.js Weekly covers Game Development, Programming, Gaming, Video Games. Readers skew toward game development readers, founders and operators in that niche. Geography signals point to readers in United States, Canada, Singapore, France, United Kingdom. Reach signal from our data: 17,500 subscribers.
- How often is Gamedev.js Weekly published?
- Gamedev.js Weekly sends on a weekly cadence according to our listing (about every 7 days).
- What should I sponsor in Gamedev.js Weekly?
- Products that resonate with Game Development, Programming, Gaming, Video Games readers tend to work best — for example Products and services aligned with game development readers, B2B tools with a clear niche angle. Use the sponsor fit section on this page to compare before you book.
- Where are Gamedev.js Weekly sponsorships booked?
- This newsletter lists sponsorship platforms such as Paved. Start there or on the publisher’s own site for media kits and pricing.
- How do I book a sponsorship in Gamedev.js Weekly?
- Research on this Launch Llama page, then book through gamedevjsweekly.com (https://gamedevjsweekly.com/). This spoke summarizes fit and audience — it is not the checkout flow.